Author Archives: Mallory

Senior Information Architect Mallory O’Connor works with clients’ internal teams, end-users, and stakeholders to determine the best possible structure for websites and applications. Part of Habañero’s growing four-member IA team, Mallory conducts interviews, facilitates workshops, and analyzes requirements in order to develop both navigation and interaction design. She also coordinates usability testing and prototyping exercises to ensure end-users can accomplish their desired tasks.

Mallory has a diverse background that includes working with government and public companies, large business-to-business organizations, marketing agencies, and software start-ups. Prior to working at Habañero, Mallory was General Manager and Director of User Experience at McMillan, an integrated marketing agency, for three years. Before that, she was an independent contractor specializing in strategy and user experience, and a Project Manager and Business Analyst at Karo Design Resources. Mallory was instrumental in forming the Vancouver User Experience Group (VanUE) and was an active member of Wired Woman in its early years. She has a Bachelor of Arts degree in Psychology from the University of British Columbia and was a student in UBC’s Internet Publishing program. Outside of work, Mallory enjoys skiing, playing tennis, indulging an addiction to good restaurants, and spending time with family and friends.

Musical ensembles as a model for leadership and teamwork

A couple of months ago I went to see Broken Social Scene, a great Montreal-based band, at the Orpheum in Vancouver. After the show, I had a few “aha” moments while slightly tipsy from a bourbon & ginger, and had an enthusiastic discussion with my husband about how the band’s front man, Kevin Drew, was [...]

A click-free, gestural website

I came across this site today while digging through some old email. Forgive me if you’ve already seen it, but I thought it was an interesting approach to replacing clicking behaviour with gestural behaviour. Much like the iPhone, it takes no time whatsoever to pick up how to navigate between sections and pages. 
http://dontclick.it/

Adaptive Path creates Charmr – healthcare + UE

This design project was just presented at the Adaptive Path UX Week conference in Washington, DC. AP approached the issue of managing Type 1 diabetes with a better, more integrated product than the existing clunky, heavy, unconnected and awkward devices. The solution is conceptual, but an interesting approach that could be applied in many industries. [...]

Say goodbye to the fold!

Recently I came across Milissa Tarquini’s article in Boxes and Arrows that addresses (and dismisses) the concept of the page fold for screen design.
I found it a thorough (and compelling) argument about how arbitrary the “fold” concept is, and how there is adequate research out there to support designing for much longer pages (yay!)
Her conclusion: [...]

Getting consensus on scope with a large stakeholder group

I find that one of the most challenging parts of the consulting process involves getting a large group of decision makers to agree on project scope. Not only can the process be time consuming, but there are often politics at play behind the scene (or right in the scene, for that matter!) that can make [...]